Creative agency glossaryWeb, UX/UI, and Design

Persona

A persona is a fictional but research-based profile of a typical user or customer, used to keep a team's design and messaging decisions focused on real people.

What is a persona?

A persona gives an audience a face. Instead of designing for a demographic band, a team designs for a named person with a job, a routine, a goal, a frustration and a reason to choose one brand over another. The persona is invented, but every detail in it should come from evidence: interviews, sales data, analytics, support tickets, reviews, social listening. A product or campaign usually has three to five, one of them primary.

The idea comes from software design. Alan Cooper introduced personas in the late 1990s as a way to stop programmers designing for themselves, and they spread from there into UX, marketing and brand strategy. A good persona is short enough to remember: a name, a sentence about who they are, what they are trying to do, what gets in their way and what would make them trust you.

Why it matters

Why a persona matters

Every team has a default user, and it is usually the people in the room. Personas replace that assumption with someone specific, which makes arguments shorter and decisions better: not whether the team would click it, but whether she would, on her phone, between meetings. They also keep a brand consistent across disciplines, because the designer, the copywriter, the media planner and the director are all picturing the same person. The danger is a persona built on guesswork, which gives a team false confidence in the wrong audience and is harder to dislodge than no persona at all. Done properly, personas also give the people who never meet a customer, from developers to the finance team, someone to picture when their decisions land.

In practice

How a persona works in practice

  1. 01

    Personas start with research, not a workshop. We gather what the client already knows (customer data, reviews, sales conversations, search and social behavior) and fill the gaps with interviews, ideally with real customers and with people who chose a competitor. Patterns in goals and behavior, more than age or income, decide how the audience splits. Each cluster becomes a persona, written on a single page with a line in their own words.

  2. 02

    Then the personas are put to work. A creative brief names which persona the piece is for. A site map is checked against each persona's main task. Headlines and offers are judged by what that person would actually care about. And the personas are revisited as the audience changes, because a profile written three years ago describes the customer you had, not the one you are trying to win.

Watch out

What people get wrong about personas

Writing them from demographics alone. Two people of the same age and income can want completely different things; behavior and motivation are what separate audiences. Second, inventing color for its own sake, a dog, a favorite coffee, details that make the persona feel real without making it useful. Third, making them and filing them. A persona that is never named in briefs and design reviews is a slide, not a tool. And having so many that nobody can remember who is who.

Questions

People also ask

What should a persona include?

A name and short description, the person's goals and frustrations, how they make decisions, where they meet brands like yours and what would make them trust or abandon you. Keep it to one page, and base every detail on research.

How many personas does a brand need?

Usually three to five, with one primary persona the work is designed for first. More than that and nobody remembers them; fewer and important differences in the audience get flattened.

What is the difference between a persona and a target audience?

A target audience is a segment described in aggregate, often by demographics. A persona is a single representative of that segment, described as a person, with goals and behavior a team can design for.

Next to it in the glossary

  1. NoopenerNoopener is a value for a link's rel attribute that stops a page opened in a new tab from accessing or controlling the page that opened it.
  2. NoreferrerNoreferrer is a value for a link's rel attribute that tells the browser not to pass on the address of the page a visitor came from when they follow the link.
  3. Parallax ScrollingParallax scrolling is a web design technique in which background and foreground layers move at different speeds as a visitor scrolls, creating an illusion of depth.
  4. Persona DevelopmentPersona development is the process of turning audience research into a few named, lifelike profiles that a team can design, write and plan for.
  5. Pop-UpsA pop-up is a window or overlay that appears on top of a web page to show an offer, a sign-up form or a notice, usually triggered by time, scrolling or an attempt to leave.
  6. Portable Network Graphics (PNG)A PNG (Portable Network Graphics) is a lossless image format that keeps every pixel exactly as saved and supports transparency, which makes it the standard for logos, interface graphics and anything with a clean edge.

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RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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