Creative agency glossaryAdvertising and Marketing

Experiential Marketing

Experiential marketing is marketing that people take part in rather than watch: events, installations, pop-ups and live moments built so that an audience meets a brand in person.

What is experiential marketing?

Experiential marketing is the brand as a place you can go. A pop-up store, a festival stage, a takeover of a city block, an installation in a flagship window, a screen in Times Square that reacts to the crowd, a product launch staged as a night out. The medium is the experience itself, and the audience is in it rather than in front of it. The work overlaps with event marketing, brand activation and experiential design, and it shares a goal with all of them: make a memory, not an impression.

It has two audiences. The people in the room, who get the full experience, and the far larger number who see it afterward, through the content the experience generates: the film, the photographs, the social posts from the people who were there. Modern experiential work is designed for both from the start, because an experience nobody can see later is a very expensive party.

Why it matters

Why experiential marketing matters

Attention is cheap to buy and hard to hold. A person who spends an hour inside a brand's world remembers it in a way no thirty-second film can match, because the memory is their own: they were there, they touched it, they told someone. That depth is what experiential buys, and it is why luxury houses, sports teams and beauty brands put real money into windows, pop-ups and live moments that reach fewer people than a paid post.

The content multiplies it. A well-designed experience produces film and photography that a brand could never stage in a studio, because the reactions are real, and it produces posts from attendees that carry the credibility of a friend's recommendation. One night in a flagship can feed a brand's channels for a season.

In practice

How experiential marketing works in practice

  1. 01

    The work starts with an idea that only makes sense in person. If the experience could be a video, it should be a video. From there the team designs the space, the journey through it, the moment people will photograph, the thing they will take away and the way it ends. Production brings in set builders, lighting, sound, technology, permits, staffing and safety, and a producer who has run live events, because a live event has no second take.

  2. 02

    The content plan runs alongside. The shoot is scheduled, the key angles are built into the design, the film crew knows where the moment will happen and the social team has the cuts out while the event is still trending. Afterward, the experience is measured on attendance, dwell time, content reach, earned coverage and whatever the brand set out to change, from sales at the pop-up to sentiment in the city. The best experiential programs are repeated, so that the brand's presence in a place becomes something people expect and plan for.

At RIOT

Experiential marketing at RIOT

The screens we made for the Red Bull Kumite in Times Square are experiential at the scale of a city: work built for one corner, one crowd and one event, for Red Bull. The holiday window films for Tiffany & Co. are about the windows people cross the street to see, and the IWC Schaffhausen NYC flagship film is about a store built to be visited. In each case the subject is a place, and the film's job is to make people want to be in it.

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Watch out

What people get wrong about experiential marketing

Confusing an event with an experience. Renting a venue, pouring drinks and projecting a logo is an event. An experience has an idea in it, something the brand could only say in person, and a reason for people to tell others they were there.

The other mistake is forgetting the people who were not in the room. Experiential work that is not designed to be filmed and shared reaches its attendees and no one else. The content is not a bonus; it is half the audience.

Questions

People also ask

What is the difference between experiential marketing and event marketing?

Event marketing uses an event, such as a conference, a launch party or a sponsorship, as a marketing channel. Experiential marketing designs the experience itself as the message, whether or not it is an event: a window, an installation or a pop-up count. Most experiential work involves events; not all events are experiential.

How much does experiential marketing cost?

A small pop-up or installation can be done for tens of thousands of dollars; a city-scale activation with production, technology and staffing runs into the hundreds of thousands and beyond. The content made around it is usually the best-value line, because it extends a one-night event to everyone who was not there.

Who does experiential marketing?

Experiential and event agencies design and produce the live element, often with a creative agency on the idea and the content, and a production studio on the film. For brands that do it regularly, an in-house events team runs the calendar and brings partners in for the big moments.

When should a brand use experiential marketing?

For a launch, a flagship opening, a seasonal moment or a community the brand wants to meet in person. It suits brands with something worth experiencing: a product to try, a world to enter, a fan base to gather. A brand with a simple message and a wide audience is usually better served by film and media.

Next to it in the glossary

  1. Drip CampaignA drip campaign is a series of automated messages, usually emails, sent on a schedule or in response to what a person does, to guide them toward a decision over time.
  2. Email MarketingEmail marketing is sending planned, permission-based messages to a list of subscribers to build a relationship with them and move them to act.
  3. Email Marketing CampaignsAn email marketing campaign is a planned message or series of messages sent to a list of subscribers to inform them, build the relationship and drive an action.
  4. GamificationGamification is the use of game mechanics, such as points, levels, challenges, rewards and leaderboards, in products and campaigns that are not games, to make them more engaging.
  5. Google AdwordsGoogle AdWords was the original name of Google's advertising platform, which was renamed Google Ads in 2018 and is still where most paid search campaigns run.
  6. Gross Rating Point (GRP)A gross rating point (GRP) is a unit of advertising weight equal to one percent of a target population reached once, calculated by multiplying reach by average frequency.

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RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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