Creative agency glossaryWeb, UX/UI, and Design

Persona Development

Persona development is the process of turning audience research into a few named, lifelike profiles that a team can design, write and plan for.

What is persona development?

Persona development is how a team stops talking about "the customer" and starts talking about a person. It takes the research (interviews, analytics, sales data, support logs, social listening) and condenses it into a handful of archetypes, each with a name, a face, a situation, a set of goals and a set of frustrations. A persona is not a real individual and not a demographic bracket. It is a composite built to be specific enough that a designer, a writer or a strategist can ask, would she actually do this?

The practice comes out of software design, where it was invented to stop engineers building for themselves, and it spread to marketing, UX and brand because the problem is universal. Every team drifts toward designing for the people in the room. Personas put the absent people back in it, with enough detail that the team can disagree with them, which is the point: a persona you can argue with is a persona that is doing its job.

Why it matters

Why persona development matters

Work made for everyone lands with no one. A campaign, an app or a store designed for "women 25 to 54" has no texture, because nobody has ever met a woman 25 to 54; they have met a specific person with a specific morning. Personas give the team that person, and with her, a way to make a thousand small decisions consistently: what the headline says, which feature is on the first screen, whether the email is funny or plain.

They also settle arguments. When two stakeholders disagree about a direction, a good persona turns a matter of taste into a matter of evidence. Would this person stop for that image? Would he read that paragraph? Teams with real personas argue less and ship faster, and the work they ship tends to be recognizably for someone, which is the thing audiences reward.

In practice

How persona development works in practice

  1. 01

    It starts with research, and the quality of the personas is capped by the quality of the research. Quantitative data defines the segments that matter; qualitative interviews, a dozen or more per segment, give those segments a voice. The team then looks for patterns in goals, behaviors and pain points, not demographics, and clusters them. Three to five personas is the usual range. More than that and nobody can remember them, which defeats the purpose.

  2. 02

    Each persona is written up on a single page: name, photo, a one-line summary, context, goals, frustrations, how they discover and buy, what they would say in their own words, and what the brand needs them to believe. The best ones include a day-in-the-life narrative and a note on what would make this person recommend the brand to a friend. Then they are published somewhere the whole team sees them, printed and pinned if necessary.

  3. 03

    Personas are a tool for the whole process. Strategy uses them to set priorities. Creative uses them to brief photographers and writers, so that a beauty brand's films look like the woman they are for and not like a stock library. UX uses them to script usability tests. Media uses them to build targeting. And they are revisited: a persona built in 2019 describes someone who no longer exists.

  4. 04

    Before the personas are published, test them against evidence. Each segment should show up in the analytics and the sales data, and each goal on the page should trace back to something a real person said in an interview. Then write the anti-persona: who the brand is not for, so the team stops building features for the loudest customer. Give each persona an owner who updates it when new research lands, and retire any persona nobody has cited in a brief for a year.

Watch out

What people get wrong about persona development

Inventing them in a workshop with no research. A persona made from assumptions is a mirror; it reflects the team's biases back with a stock photo attached. The second mistake is making personas demographic rather than behavioral. Two people of the same age and income can buy for completely different reasons, and the reason is what the work has to speak to.

The last is building them and filing them. A persona that lives in a deck from the brand project and never appears in a creative brief did not develop anything. The measure of good persona development is whether the people making the work can name the persona without looking, and whether the work they make would make sense to her.

Questions

People also ask

How many personas should a brand have?

Three to five for most brands. Fewer than three usually means real differences in the audience have been flattened; more than five means nobody will remember them and the team will quietly default to one. Large enterprises sometimes run separate persona sets per product line.

What is the difference between a persona and a target audience?

A target audience is a group, defined by shared characteristics: age, location, interest, buying behavior. A persona is one fictional individual who stands in for that group, with a name, a story and a point of view. The audience is who you are talking to; the persona is how you picture them while you work.

Who develops personas?

A strategist or a UX researcher usually leads, drawing on marketing, sales and service data and on interviews with real customers. The creative team should be involved early, because personas that creatives helped build are personas they will actually use. Many brands commission the work from their agency as part of a brand or campaign strategy.

How much does persona development cost?

It depends almost entirely on the research. A persona set built from existing data and a handful of interviews is a small strategy engagement; one built from new quantitative studies and dozens of interviews across markets is a significant project. The research is the part worth paying for.

Next to it in the glossary

  1. NoreferrerNoreferrer is a value for a link's rel attribute that tells the browser not to pass on the address of the page a visitor came from when they follow the link.
  2. Parallax ScrollingParallax scrolling is a web design technique in which background and foreground layers move at different speeds as a visitor scrolls, creating an illusion of depth.
  3. PersonaA persona is a fictional but research-based profile of a typical user or customer, used to keep a team's design and messaging decisions focused on real people.
  4. Pop-UpsA pop-up is a window or overlay that appears on top of a web page to show an offer, a sign-up form or a notice, usually triggered by time, scrolling or an attempt to leave.
  5. Portable Network Graphics (PNG)A PNG (Portable Network Graphics) is a lossless image format that keeps every pixel exactly as saved and supports transparency, which makes it the standard for logos, interface graphics and anything with a clean edge.
  6. Print DesignPrint design is the design of anything made to be printed, from posters, packaging and books to brochures, signage and stationery.

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RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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