Creative agency glossaryWeb, UX/UI, and Design

Product Design

Product design is the discipline of deciding how a product works, looks and feels, from the problem it solves to the details of its interface, so that it is useful to people and viable for the business.

What is product design?

The term covers two related crafts. In the physical world, product design, or industrial design, shapes objects: a chair, a speaker, a bottle, a lamp. In the digital world, which is how the term is most often used today, it means designing software products, the apps, tools and platforms people use again and again, and it spans the whole problem rather than one screen of it. A digital product designer works on what the product should do, how it is structured, how each flow behaves and what every state of the interface looks like.

It sits where three questions meet. Is it desirable: do people want it? Is it feasible: can it be built? Is it viable: does it work as a business? A product designer spends as much time with engineers, data and customer feedback as with a design file, because a beautiful interface for the wrong product is still the wrong product.

Why it matters

Why product design matters

A website is visited; a product is used, often daily, and every small friction is multiplied by every use. Good product design is why one tool becomes a habit and its competitor becomes a free trial that was never renewed. It shapes retention, support costs, word of mouth and how quickly new features can be added without breaking the old ones. It is also where a brand is lived rather than advertised: for the people who rely on it, the product is the brand experience, and no campaign can make up for a product that frustrates them.

In practice

How product design works in practice

  1. 01

    Work starts with the problem. Research with the people who would use the product (interviews, observation, data from what they use now) defines what they are trying to do and where they get stuck. That becomes a set of flows and a structure, sketched and then prototyped, so ideas can be tried with real users before anything is built. Engineers are in the room early, because what is easy to build and what is hard often changes the design.

  2. 02

    Then the product ships, and the real design work begins. Usage data, support conversations and direct feedback show what people actually do, and the design is refined in short cycles: a flow simplified, a feature removed, a new one tested with a small group first. A shared design system keeps the interface consistent as it grows, so the hundredth screen looks and behaves like the first.

At RIOT

Product design at RIOT

Alongside the work we make for clients, we design and run products of our own. Krova is production software, built as a web app. AltSounds is a music video channel and Muvvoo a music video database, both web products, and vandal_ is our creative shop. Building them in-house keeps us honest about the difference between a design that presents well and one that holds up when people rely on it.

See the work →

Watch out

What people get wrong about product design

Equating it with the interface. The screens are the visible part, but most product design decisions are about what the product does and does not do, and the hardest is usually what to leave out. Second, designing features rather than outcomes: a roadmap of things to add instead of problems to solve. Third, treating launch as the finish line. A product that is not redesigned in response to how people use it slowly becomes a product nobody chose.

Questions

People also ask

What is the difference between product design and UX design?

UX design focuses on the experience of using something: its flows, structure and usability. Product design includes that and adds responsibility for the product itself, its features, priorities and business goals, working closely with product management and engineering. In small teams the two titles overlap almost entirely.

What does a product designer do day to day?

Research and conversations with users, sketching and prototyping flows, detailed interface design, reviews with engineers and analysis of how shipped features are performing. The balance shifts with the product's stage: more discovery early, more refinement later.

Is industrial design the same as product design?

Industrial design is the physical branch of product design, focused on manufactured objects. When people say product design in technology today they usually mean digital products, but the principle is shared: solving a real problem for real people within real constraints.

Next to it in the glossary

  1. Pop-UpsA pop-up is a window or overlay that appears on top of a web page to show an offer, a sign-up form or a notice, usually triggered by time, scrolling or an attempt to leave.
  2. Portable Network Graphics (PNG)A PNG (Portable Network Graphics) is a lossless image format that keeps every pixel exactly as saved and supports transparency, which makes it the standard for logos, interface graphics and anything with a clean edge.
  3. Print DesignPrint design is the design of anything made to be printed, from posters, packaging and books to brochures, signage and stationery.
  4. PrototypingPrototyping is the practice of building early, simplified versions of a design, from paper sketches to clickable mockups, so ideas can be tested and improved before the real thing is built.
  5. Responsive DesignResponsive design is an approach in which a layout adapts fluidly to the screen it is shown on, so the same content works on a phone, a tablet, a laptop and a large display.
  6. Responsive Web DesignResponsive web design is the method of building a single website whose layout, images and navigation adjust automatically to fit any screen, from a phone to a desktop monitor.

Every Web, UX/UI, and Design term →

In the work

Where it shows up

All our creations →

From the journal

Read around it

The journal →

Talking the talk is one thing

We make the work.

RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

    Footage