Creative agency glossaryWeb, UX/UI, and Design

Responsive Design

Responsive design is an approach in which a layout adapts fluidly to the screen it is shown on, so the same content works on a phone, a tablet, a laptop and a large display.

What is responsive design?

Responsive design treats the screen size as unknown. Instead of fixed pages drawn for one width, the designer creates a system of rules: how the grid flexes, when columns stack, how type scales, which images crop and how, what the navigation becomes when space runs out. The browser applies those rules to whatever screen it is on, so a single design can serve a phone held upright, a laptop and a television in a hotel lobby.

The principle reaches beyond websites. Email templates, web apps, digital signage and the interfaces inside products all have to cope with screens of unpredictable size. Even a campaign is responsive in a sense, when the same idea is cut for a vertical phone, a square feed and a widescreen cinema.

Why it matters

Why responsive design matters

People use dozens of screen sizes, and they move between them: a product found on a phone at lunch is bought on a laptop in the evening. A responsive design gives them the same brand, content and address on every one, which is better for the visitor, simpler for a team that maintains one site instead of several, and preferred by search engines, which index the mobile version and favor a single address per page. It also future-proofs the work, since a system of rules copes with screens that have not been invented yet far better than a set of fixed layouts does.

In practice

How responsive design works in practice

  1. 01

    We design in ranges rather than sizes. Layouts are drawn at the narrowest and widest widths, with the points in between where the design changes, called breakpoints, chosen by where the content starts to look wrong rather than by the dimensions of particular devices. Type is set to scale smoothly between a minimum and a maximum. Images are planned with crops that work in tall, square and wide frames, and components are designed to respond to the space they are given.

  2. 02

    In the code, that becomes fluid grids built with CSS grid and flexbox, media queries for the page-level changes, container queries that let a component adapt to its own box rather than the whole screen, and responsive images through srcset, so each device downloads only what it needs. Then it is tested across real devices, and in the awkward widths between the usual ones, where most responsive layouts quietly break.

Watch out

What people get wrong about responsive design

Designing three fixed layouts, phone, tablet and desktop, and calling it responsive. The screens in between are where many visitors actually are, and they get whichever layout is nearest and fits worst. Second, treating it as the developer's problem, so the designer hands over a desktop design and the phone version is improvised in code. Third, making everything shrink. A responsive design sometimes needs different content priorities on a small screen, not just smaller versions of the same things. And forgetting the largest screens, where a layout stretched across a wide monitor can be as broken as one squeezed onto a phone.

Questions

People also ask

What is the difference between responsive and adaptive design?

Responsive design uses one fluid layout that adjusts continuously to any width. Adaptive design detects the screen and serves one of several fixed layouts. Responsive is now the standard because it copes with every screen size, including new ones.

What are breakpoints in responsive design?

Breakpoints are the widths at which a layout changes, for example when a three-column grid becomes one column. The best ones are set where the content needs them rather than at the sizes of specific devices.

Is responsive design required for SEO?

It is not a formal requirement, but Google indexes the mobile version of every site and recommends responsive design as the easiest pattern to get right. One responsive address per page avoids the duplication and inconsistency of a separate mobile site.

Next to it in the glossary

  1. Print DesignPrint design is the design of anything made to be printed, from posters, packaging and books to brochures, signage and stationery.
  2. Product DesignProduct design is the discipline of deciding how a product works, looks and feels, from the problem it solves to the details of its interface, so that it is useful to people and viable for the business.
  3. PrototypingPrototyping is the practice of building early, simplified versions of a design, from paper sketches to clickable mockups, so ideas can be tested and improved before the real thing is built.
  4. Responsive Web DesignResponsive web design is the method of building a single website whose layout, images and navigation adjust automatically to fit any screen, from a phone to a desktop monitor.
  5. Retail DesignRetail design is the design of physical stores and shopping spaces, combining layout, fixtures, lighting, materials, graphics and merchandising so that the space sells and expresses the brand.
  6. RSS FeedAn RSS feed is a machine-readable file that lists a website's latest content, such as articles, episodes or updates, so that other apps and services can collect it automatically.

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RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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