Creative agency glossaryWeb, UX/UI, and Design

UI/UX Design

UI/UX design is the combined discipline of designing how a digital product works for the people using it (UX) and how its screens look and respond (UI).

What is UI/UX design?

The two halves are usually said in one breath because they are rarely done apart. UX, user experience, covers the shape of the thing: who it is for, what they need to do, how the content is organized, what steps a task takes and where people get stuck. UI, user interface, covers the surface: the layout, the type, the color, the buttons, the icons, the motion and every state each element can be in. UX decides that the checkout has three steps; UI decides what each step looks like and how it feels to move through it.

In large companies they are often separate roles, with researchers, UX designers and UI or visual designers working in sequence. In smaller teams and agencies one designer usually does both, which is where the combined title comes from. Either way the disciplines depend on each other: a beautiful interface on a confusing structure fails, and so does a perfect structure that looks untrustworthy.

Why it matters

Why UI/UX design matters

It is the difference between a product people choose and one they tolerate. Good UX means visitors find what they came for, finish what they started and come back. Good UI means they trust the product on sight, understand it without instructions and enjoy using it. Together they drive the numbers businesses care about, conversion, retention and support costs, and they carry the brand into the places advertising cannot reach: the moment someone books, buys, signs up or gives up.

In practice

How UI/UX design works in practice

  1. 01

    The UX work comes first. Research with real users and a look at the data define the problems; the content and tasks are mapped into a structure; flows are sketched as wireframes and turned into prototypes that are tested with people before any visual design is final. The aim at this stage is a product that works in gray boxes, because if it does not work there, color will not save it.

  2. 02

    Then the UI is designed on top of that structure, from the brand's identity rather than a template: a type system, a color palette with meaning, a grid, components with all their states and motion that explains change. It is built into a component library so the product stays consistent, tested again on real devices and with assistive technology, and refined after launch as real use shows what to fix.

At RIOT

UI/UX design at RIOT

We practice it on our own products as well as for clients. Krova, our production software, is a web app; AltSounds, a music video channel, and Muvvoo, a music video database, are web products; and their interfaces are designed and built in-house. A product you have to live with yourself is the fastest teacher of UI/UX there is, because every confusing label and slow screen comes straight back to you.

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Watch out

What people get wrong about UI/UX design

Using the term to mean making screens look nice. That is part of UI, and the UX that decides whether the screens make sense is the larger part of the job. Second, skipping research because the team feels it already knows the users, and building for itself. Third, treating UI/UX as a phase that ends at launch. A design is only proven by use, and the best products are improved continuously in small steps rather than overhauled every few years.

Questions

People also ask

What is the difference between UI and UX design?

UX design is about how a product works and whether it meets people's needs: structure, flows and usability. UI design is about the visible interface: layout, typography, color, controls and motion. UX is the blueprint; UI is the finish people see and touch.

Do I need a UI/UX designer for a website?

If the site has to do more than display information, such as sell, take bookings, collect leads or support customers, yes. Even simple sites benefit from someone thinking about structure and usability rather than only the look.

What tools do UI/UX designers use?

Figma is the standard for interface design and prototyping. Research relies on tools for surveys, interviews, usability tests and analytics, and many designers also work directly in code for detailed interaction.

Next to it in the glossary

  1. Top-Level DomainA top-level domain is the last part of a domain name, after the final dot, such as .com, .org, .uk or .nyc.
  2. Transport Layer Security (TLS)Transport Layer Security (TLS) is the encryption protocol that secures traffic between browsers and websites, the technology that puts the S in HTTPS.
  3. UI Component LibrariesA UI component library is a collection of ready-made, reusable interface elements, such as buttons, forms, menus and dialogs, that designers and developers use to build products quickly and consistently.
  4. User ExperienceUser experience (UX) is the whole of a person's experience of using a product, website or service, including how easy it is, how it makes them feel and whether it did what they needed.
  5. User InterfaceA user interface (UI) is the part of a digital product that people see and interact with, including its screens, layout, controls, type, color and feedback.
  6. User Interface (UI)A user interface is the part of a website, app or product that a person actually sees and touches: the screens, buttons, type, colors and motion through which they get things done.

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RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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