Creative agency glossaryTechnology and Innovation

Immersive Experiences

Immersive experiences are physical or digital environments that surround an audience with a brand's story so that people live it rather than watch it.

What is an immersive experience?

An immersive experience is a brand moment you step into. Instead of a message delivered to a screen or a page, the audience enters a space, a room, a store window, a pop-up, a projection, a headset, a city block of screens, where the story is all around them and they are part of it. The defining feature is that the environment does the telling: light, sound, scale, objects and sometimes other people combine to put the audience inside an idea rather than in front of it.

The term covers a wide range. At one end are physical installations, from a holiday window that turns a sidewalk into a theater to a multi-room exhibition built for a launch. At the other are digital environments, virtual and augmented reality, projection mapping and interactive screens that respond to the people in front of them. Most of the strongest work combines both: a real place, with film and sound designed for it, that people experience with their whole body and then share with their phone.

Why it matters

Why an immersive experience matters

Memory is made by the senses. A film can be moving and an ad can be clever, but an experience that a person walked through, stood inside and felt the sound of becomes a memory of something that happened to them, and those are the memories that attach to a brand for years. For luxury and fashion houses, where the whole proposition is about how something feels, an immersive experience is the brand at its most persuasive.

It also multiplies. An experience built in one place is seen by the people who visit and by everyone those people show it to, so the physical event is also a content engine. Brands increasingly design the experience with its own film in mind: what the space looks like on camera is as important as what it feels like in the room, because the camera is how most people will meet it.

In practice

How an immersive experience works in practice

  1. 01

    The work starts with the idea and the place. The creative team decides what the audience should feel and what one environment could make them feel it, then chooses or builds the space: a store, a window, a venue, a screen, a headset. Design follows, spatial design, lighting, sound, film and interactive elements, each planned for how a person moves through the space and how long they stay. Technical production is heavy: fabrication, projection, audio systems, sensors, show control and the crew to run it all.

  2. 02

    Film and sound are usually the core. Footage is shot or built specifically for the surfaces it will play on, which may be a wall forty feet wide, a window seen from a sidewalk or a set of screens a city block long, and the sound is designed for the room rather than for headphones. The experience is rehearsed, tested with real people, opened, documented on camera and then struck. The documentation is often the most-seen artifact: a well-made film of the experience lives longer than the experience itself.

At RIOT

Immersive experiences at RIOT

Film made for a place is where we meet this form. The holiday window films we made for Tiffany & Co. were designed for the window, for the scale, the glass and the crowd on the sidewalk, rather than cut down from something made for a screen. The Red Bull Kumite work for the Times Square screens took the same approach at a different scale: content built for the environment it would live in, seen by people standing in the middle of it.

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Watch out

What people get wrong about immersive experiences

Confusing technology with immersion. A headset or a projection does not make an experience immersive; a story told with enough craft that a person forgets where they are does, and some of the most immersive work uses nothing more than light, sound and a well-built room. The other mistake is designing for the visitor and forgetting the camera. An experience that photographs badly reaches only the people in the queue.

A third mistake is making it about the brand's message rather than the audience's feeling. People do not step into a space to be told something. They step in to feel something, and the brand gets remembered for having given them that.

Questions

People also ask

What is the difference between an immersive experience and experiential marketing?

Experiential marketing is the strategy of marketing through live experiences, from a sampling booth to a pop-up store. An immersive experience is a particular kind, one designed to surround the audience and put them inside the story. All immersive experiences are experiential; most experiential marketing is not immersive.

How much does an immersive experience cost?

It ranges from a single designed window or projection, a mid-sized production, to a multi-room installation with custom fabrication and technology, which can be among the most expensive things a brand makes. Film and sound designed for the space are a meaningful share of the budget, and so is the crew that runs it.

Do immersive experiences need VR or AR?

No. Virtual and augmented reality are tools, and useful ones for certain stories, but a physical space with film, light and sound designed for it is immersive without a headset and reaches far more people. The technology should follow the idea, not lead it.

Who creates immersive brand experiences?

A creative team that spans spatial design, film, sound and technical production, usually an agency or studio working with fabricators and show-control specialists. The creative director holds the whole thing, because an immersive experience fails the moment one of its parts does not match the others.

Next to it in the glossary

  1. Extended Reality (XR)Extended reality (XR) is the umbrella term for technologies that blend digital content with the physical world or replace it entirely, covering augmented, virtual and mixed reality.
  2. GeminiGemini is Google's family of AI models and the assistant built on them, used across Google Search, Workspace, Android and Google's advertising tools.
  3. Generative AIGenerative AI is artificial intelligence that creates new text, images, video, audio or code in response to a prompt, based on patterns learned from large amounts of existing work.
  4. Innovation LabsAn innovation lab is a dedicated team or space, inside a brand or an agency, set aside to experiment with new technology, formats and ideas without the pressure of a client deadline.
  5. IntegrationIntegration is the connection of separate software systems so they share data and trigger each other automatically, instead of people copying information between them.
  6. Interactive AR FiltersInteractive AR filters are camera effects that add digital objects, makeup, games or scenery to a live image, which people play with and share on social platforms.

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RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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