Creative agency glossaryVideo and Post-Production

Animation (2D and 3D)

Animation is the craft of creating movement from drawn, designed or computer-modeled images, in two dimensions on a flat plane or in three dimensions in a modeled space.

What is animation (2D and 3D)?

Animation is moving pictures made rather than filmed. In 2D animation the images are flat: drawn frame by frame, built from illustrated pieces and moved like puppets, or designed in software where shapes, type and characters are animated on a plane. In 3D animation the images are modeled: objects, characters and environments are built in software with geometry, surfaces and lights, then posed, moved and rendered by a virtual camera from any angle. The two have different histories, different tools and different looks, and brands use both, often in the same film.

For a creative agency the distinction is practical. 2D is the language of explainers, motion graphics, illustrated brand worlds and social content, with a directness and a warmth that comes from the hand behind it. 3D is the language of products that need to be seen from every side, environments that do not exist, visual effects that have to sit inside live footage and the photoreal renders that have replaced product photography for many categories. Both can be stylized or realistic; the choice is about what the story needs and what the budget allows.

Why it matters

Why animation matters

Animation shows what cannot be filmed. The inside of a product, the mechanism of a service, a process that happens over years or in microseconds, a character who does not exist, a space before it is built. For brands whose offer is invisible (software, finance, healthcare, energy) animation is often the only way to make it visible, and for brands whose product is physical it is the way to show it perfectly, without a shoot, in every color and from every angle.

It also travels. An animated piece can be re-versioned for every market, re-cut for every format and updated when the product changes, without a reshoot. And it carries brand with unusual force: a distinctive animation style is as ownable as a typeface, and a brand that moves in its own way is recognized before its logo appears. In a feed where everything moves, how a brand moves is part of its identity.

In practice

How animation works in practice

  1. 01

    Every animated project starts with a script and a storyboard, then an animatic: the boards timed to a scratch voice track so that the pacing can be judged before anything is built. For 2D, the design phase produces the characters, environments and style frames, and the animation phase brings them to life frame by frame or through rigged characters and keyframed motion. For 3D, modeling, texturing, rigging, animation, lighting and rendering follow in sequence, each a specialty, with render time a real cost that has to be planned. Sound design, music and voice are built alongside, and the final is composited, graded and delivered in every format required.

  2. 02

    The team scales with the ambition. A simple 2D explainer might be one designer and an animator; a photoreal 3D product film might involve modelers, texture artists, lighters, animators and a compositor. The creative director holds the whole thing to the idea. The most important production decision is made at the storyboard, because changes after animation begins cost many times what they would have cost on paper.

At RIOT

Animation at RIOT

The new identity trailer we made for the Washington Commanders in 2022 introduced a new mark through motion, and the sizzle reels we have made for Coach over more than a decade carry animated type, logos and transitions between the live footage. Animation at RIOT is rarely a separate deliverable; it is part of how a film is built, from title to end card.

See the work →

Watch out

What people get wrong about animation

Assuming animation is cheap because there is no shoot. Good animation is labor, and a minute of character animation or photoreal 3D can cost more than a day of filming. The second mistake is choosing 3D because it looks expensive. Many stories are told better in 2D, and a flat style executed well beats a 3D render executed carelessly every time.

The third is skipping the animatic. A project that goes from storyboard to animation without timing the boards to sound discovers its pacing problems at the most expensive moment. The fourth is treating animation as a style rather than a tool. The question is never "should this be animated" but "what does this piece need to show", and the answer decides the medium.

Questions

People also ask

What is the difference between 2D and 3D animation?

2D animation moves flat images on a plane: drawn, illustrated or designed. 3D animation builds objects and spaces as models in software and renders them from a virtual camera, so they can be viewed from any angle with realistic light. 2D tends to be faster and more stylized; 3D is better for products, environments and realism.

How much does animation cost?

It is priced by the minute and by the complexity: a simple 2D explainer is a modest project, a character-driven 2D film is larger, and photoreal 3D is the most labor-intensive. Script, storyboard and animatic are a small share of the cost and the best place to spend time.

How long does an animated video take to make?

A short 2D piece can take a few weeks from script to delivery; a complex 3D film can take months, with rendering alone taking days. Most of the schedule is design and approval, which is why a decisive client makes the biggest difference.

Is animation better than live action for a brand film?

Neither is better; they do different jobs. Live action carries people, places and emotion; animation carries what cannot be filmed and gives a brand a style it can own. Many of the strongest brand films use both.

Next to it in the glossary

  1. ADR RecordingADR recording is the re-recording of dialogue in a studio after the shoot, performed to picture so the new lines replace what the microphones caught on set.
  2. Audio Post-ProductionAudio post-production is every stage of sound work that happens after the shoot, from cleaning the dialogue to the final mix that goes out with the picture.
  3. Brand FilmsA brand film is a short film made to show what a brand stands for, built to be watched by choice rather than skipped like an ad.
  4. Camera Motion SynchronizationCamera motion synchronization is the technique of locking a camera's movement to another moving element, such as a second camera, a turntable or a light cue, so the two repeat together with frame-accurate timing.
  5. Camera Precision TechnologyCamera precision technology is the family of motorized heads, sliders, robotic arms and control software that moves a camera along an exact, repeatable path instead of relying on an operator's hands.
  6. Camera Rigging TechnologyCamera rigging technology is the hardware that mounts, supports and moves a camera on set, from tripods and cranes to car mounts, cable systems and robotic arms.

Every Video and Post-Production term →

In the work

Where it shows up

All 30 animation projects →

From the journal

Read around it

The journal →

Talking the talk is one thing

We make the work.

RIOT is a creative agency and production studio in New York. Strategy, brand, film, photography, design and the campaigns that carry them, made by one team. A few lines is enough to start: we read every brief the same day.

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