Creative agency glossaryTechnology and Innovation

Extended Reality (XR)

Extended reality (XR) is the umbrella term for technologies that blend digital content with the physical world or replace it entirely, covering augmented, virtual and mixed reality.

What is extended reality (XR)?

Extended reality is a catch-all. Augmented reality adds digital elements to the world you can see, usually through a phone camera. Virtual reality replaces that world entirely inside a headset. Mixed reality sits between them, with digital objects that recognize and respond to real ones. XR is the word for the whole spectrum, used when a project, a team or a device spans more than one of them.

The distinctions are getting blurrier. The latest headsets use cameras to show the real room on their screens, then add or remove as much digital content as the experience needs, so a single device can move from full VR to light AR in the same session. Some manufacturers have taken to calling the whole thing spatial computing.

Why it matters

Why XR matters

XR changes the screen from a rectangle you look at into a space you stand in. For brands that opens formats no other medium can deliver: walking through a product at room scale, trying on a watch from the sofa, standing on the pitch beside a player, visiting a store that does not physically exist. These moments are memorable precisely because the audience did something rather than watched something.

It matters behind the camera too. Film production now uses XR stages, LED volumes that display real-time 3D environments around the actors, so a shoot can move from desert to city without leaving the studio and the background is captured in camera rather than added in post.

In practice

How XR works in practice

  1. 01

    Every XR project is built from the same parts: 3D assets, a real-time engine that renders them, and a device that tracks where the viewer is and what they are looking at. The creative work is in deciding what the audience does. A strong XR concept has a single clear action at its heart, whether that is placing, exploring or playing, and it is designed for the device the audience actually has, which for most people is still a phone. Everything else, from the visual style to the sound, follows from that one action.

  2. 02

    Distribution is planned from the start. Phone-based AR can reach very large audiences through social apps and the web, while headset experiences reach far fewer people at home, so most brands stage them at events, in stores and in showrooms where staff can hand the audience a device and guide them through it.

Watch out

What people get wrong about XR

Choosing the technology before the idea. "We want to do something in XR" is a brief for a demo, not for a campaign. The other mistake we see is overestimating the headset audience. A headset-only experience built for a mass audience reaches only the few people who own one, which is why the most effective XR work usually starts on the phone and saves the headset for a room. And plan the afterlife: an XR experience built for a single event should be captured on video, because most of its audience will only ever see it on a flat screen.

Questions

People also ask

What is the difference between XR, AR, VR and MR?

AR overlays digital content on the real world, VR replaces the real world with a digital one, and MR lets digital and real objects interact. XR is the umbrella term that covers all three.

Do you need a headset for XR?

Not for all of it. Augmented reality runs on ordinary phones and in web browsers. Virtual and mixed reality usually need a headset, which is why brands often stage those experiences at events and in stores.

How is XR used in film production?

Through virtual production: LED walls display real-time 3D environments around the actors, and the camera's movement is tracked so the background shifts with the correct perspective. It lets a crew capture complex locations in camera on a single stage.

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  3. Enterprise Resource Planning (ERP)Enterprise resource planning (ERP) is business software that runs a company's core operations, such as finance, purchasing, people and projects, from one shared database.
  4. GeminiGemini is Google's family of AI models and the assistant built on them, used across Google Search, Workspace, Android and Google's advertising tools.
  5. Generative AIGenerative AI is artificial intelligence that creates new text, images, video, audio or code in response to a prompt, based on patterns learned from large amounts of existing work.
  6. Immersive ExperiencesImmersive experiences are physical or digital environments that surround an audience with a brand's story so that people live it rather than watch it.

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